I have completed the code for the implementation of the DesignSurface (The DesignSurface class implements what the user perceives as a designer. DesignSurface is the user interface the user manipulates to change design-time features. DesignSurface provides a completely self-contained design …
Monthly Archives: July 2006
Design-Time Progress Report
Posted by Ivan Zlatev
on 29 July, 2006
1 comment | Views: 14
Banshee Equalizer in CVS HEAD
Posted by Ivan Zlatev
on 28 July, 2006
1 comment | Views: 475
What is it called when a blonde blows in another blonde’s ear?
Posted by Ivan Zlatev
on 26 July, 2006
No comments | Views: 22
Banshee Xine backend HowTo
Posted by Ivan Zlatev
on 23 July, 2006
28 comments | Views: 254
Banshee Helix backend Equalizer support
Posted by Ivan Zlatev
on 23 July, 2006
No comments | Views: 12
Banshee Equalizer Reworked
Posted by Ivan Zlatev
on 23 July, 2006
2 comments | Views: 134
I’ve redesigned my previous banshee equalizer as a core banshee component and also as a separate window. Screeny: [[Image:software/banshee-equalizer-3.png|center]] The initial version of the equalizer was based on the addition of the equalizer-specific virtual members to the PlayerEngine abstract class …
What is the difference between Jurassic Park and Microsoft?
Posted by Ivan Zlatev
on 19 July, 2006
No comments | Views: 15
The Banshee Equalizer
Posted by Ivan Zlatev
on 16 July, 2006
2 comments | Views: 805
Don’t fear – Banshee-Xine is here!
Posted by Ivan Zlatev
on 13 July, 2006
3 comments | Views: 302
Bill Gates vs. Mr. Welch
Posted by Ivan Zlatev
on 9 July, 2006
11 comments | Views: 295


